优化
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@@ -76,7 +76,7 @@ class AudioPlayService : BaseService(),
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}
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}
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private var mediaSessionCompat: MediaSessionCompat? = null
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private var mediaSessionCompat: MediaSessionCompat? = null
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private var broadcastReceiver: BroadcastReceiver? = null
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private var broadcastReceiver: BroadcastReceiver? = null
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private var audioFocusLossTransient = false
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private var needResumeOnAudioFocusGain = false
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private var position = AudioPlay.book?.durChapterPos ?: 0
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private var position = AudioPlay.book?.durChapterPos ?: 0
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private var dsJob: Job? = null
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private var dsJob: Job? = null
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private var upPlayProgressJob: Job? = null
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private var upPlayProgressJob: Job? = null
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@@ -101,7 +101,8 @@ class AudioPlayService : BaseService(),
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position = AudioPlay.book?.durChapterPos ?: 0
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position = AudioPlay.book?.durChapterPos ?: 0
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loadContent()
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loadContent()
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}
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}
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IntentAction.pause -> pause(true)
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IntentAction.pause -> pause()
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IntentAction.resume -> resume()
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IntentAction.resume -> resume()
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IntentAction.prev -> AudioPlay.prev(this)
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IntentAction.prev -> AudioPlay.prev(this)
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IntentAction.next -> AudioPlay.next(this)
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IntentAction.next -> AudioPlay.next(this)
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@@ -165,9 +166,9 @@ class AudioPlayService : BaseService(),
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/**
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/**
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* 暂停播放
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* 暂停播放
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*/
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*/
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private fun pause(pause: Boolean) {
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private fun pause() {
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try {
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try {
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AudioPlayService.pause = pause
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pause = true
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upPlayProgressJob?.cancel()
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upPlayProgressJob?.cancel()
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position = exoPlayer.currentPosition.toInt()
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position = exoPlayer.currentPosition.toInt()
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if (exoPlayer.isPlaying) exoPlayer.pause()
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if (exoPlayer.isPlaying) exoPlayer.pause()
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@@ -431,7 +432,7 @@ class AudioPlayService : BaseService(),
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broadcastReceiver = object : BroadcastReceiver() {
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broadcastReceiver = object : BroadcastReceiver() {
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override fun onReceive(context: Context, intent: Intent) {
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override fun onReceive(context: Context, intent: Intent) {
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if (AudioManager.ACTION_AUDIO_BECOMING_NOISY == intent.action) {
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if (AudioManager.ACTION_AUDIO_BECOMING_NOISY == intent.action) {
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pause(true)
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pause()
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}
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}
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}
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}
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}
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}
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@@ -449,23 +450,28 @@ class AudioPlayService : BaseService(),
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}
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}
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when (focusChange) {
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when (focusChange) {
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AudioManager.AUDIOFOCUS_GAIN -> {
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AudioManager.AUDIOFOCUS_GAIN -> {
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// 重新获得焦点, 可做恢复播放,恢复后台音量的操作
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if (needResumeOnAudioFocusGain) {
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audioFocusLossTransient = false
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AppLog.put("音频焦点获得,继续播放")
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if (!pause) resume()
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resume()
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}
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} else {
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AudioManager.AUDIOFOCUS_LOSS -> {
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AppLog.put("音频焦点获得")
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// 永久丢失焦点除非重新主动获取,这种情况是被其他播放器抢去了焦点, 为避免与其他播放器混音,可将音乐暂停
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if (audioFocusLossTransient) {
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pause(true)
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}
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}
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}
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}
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AudioManager.AUDIOFOCUS_LOSS -> {
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AppLog.put("音频焦点丢失,暂停播放")
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pause()
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}
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AudioManager.AUDIOFOCUS_LOSS_TRANSIENT -> {
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AudioManager.AUDIOFOCUS_LOSS_TRANSIENT -> {
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// 暂时丢失焦点,这种情况是被其他应用申请了短暂的焦点,可压低后台音量
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AppLog.put("音频焦点暂时丢失并会很快再次获得,暂停播放")
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audioFocusLossTransient = true
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needResumeOnAudioFocusGain = true
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if (!pause) pause(false)
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if (!pause) {
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needResumeOnAudioFocusGain = true
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pause()
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}
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}
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}
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AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK -> {
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AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK -> {
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// 短暂丢失焦点,这种情况是被其他应用申请了短暂的焦点希望其他声音能压低音量(或者关闭声音)凸显这个声音(比如短信提示音),
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// 短暂丢失焦点,这种情况是被其他应用申请了短暂的焦点希望其他声音能压低音量(或者关闭声音)凸显这个声音(比如短信提示音),
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AppLog.put("音频焦点短暂丢失,不做处理")
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}
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}
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}
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}
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}
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}
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